Saturday, 16 November 2019
Unit reading: The Virtuous Cycle of Immersion
There is a very interest thing is how to tell the story while we are in an immersive game environment. Most AAA games use animation to act story which is obvious, some are using words to tell. Games like Dark Souls do not show the story directly, they will lead the player into imagination because the old gods are not predictable, you cannot tell what are they thinking and how do they look like. That is a beauty in it, that is why sometimes novels are better than the comic book. Because we are using our imagination to fill the lack of view. As we are in an immersive game, objects also tell a story. Put wine bottles and ashtray on the desk might tell us what will this person normally do during work.
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