Monday, 18 November 2019

Unit 7003 Artist and other learning

Kevin Jenkins Art Director
Ryan Church Concept Artist
Wesley Burt Concept Artist
Ian MacQue Concept Artist
John Park Senior Concept Artist

"The earlier the director can see things to a high degree of finish, the better for making decision" Said by Church



In the Star Wars project, it is obvious that the right decision in the early stage is vital.
Including lighting, object function, ship factors are hard to change or modify when the project was almost finished.



Build this and it will have to work. This means the design should be more careful under a good aesthetic. It is also an important thing at an early stage, sometimes design looks cool does not solve the problem.



Wesley's sketches are various, " I found some interesting lines and shapes in the sketch phase and then the idea took hold". Finding a good way of drawing character will help me easy to get some ideas, and when I try it I realise it could help go into a stage that I will not feel tried and forget the pass of time. This is the very first reason why I love drawing many years ago.

 

John Park has a very clear plan to design things. Ideas come from real life is the key.
How to turn real-life items into designs is a vital skill to the concept designers. Imaging things out of nowhere is really hard, not to mention designing a vehicle with structure. I learn to draw similar structures at first and combine similar real vehicles into my designs.

相关图片

Ian has a really good colour pad in his drawings, grey-green, grey-yellow, really good colour for metal vehicles. Hard edges but not sharp is also a good way to deal with shapes.

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