Saturday, 16 November 2019

Unit reading: Immersion, engagement and presence

Just like it said now 3D is a big trend in video games, VR makes a big part of that. As a game, interact with game objects is vital. This makes the game different from the movie. On the VR platform, my personal thought is developing visual experience rather than interaction experience. Like what we know, sitting in the roller coaster to shoot the zombies and sitting in the cockpit to flying around. This kind of experience will give players a platform to accept their presence in-game. In other words, they are standing still and use other methods to move, like driving a car. In the meanwhile, we should focus on big simulating gears to free us from a simple chair.

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